Saturday, 24 February 2018

Idea summarizing

Brainstorming session

There's no denying it, this is a pretty sizable project. Seeing as I haven't actually put my thoughts to words in this blog, I thought it would be a good idea to just start.

Logline: In a war-torn country, an innocent village girl, forcibly ripped from her family by her oppressors, eludes captivity and fights her way back home in a perilous trek across the broken nation.

Setting: My game/ idea takes place in world war 2 where Korea was forcibly occupied by the Imperial Japanese forces.

A little history of the influence behind my story setting: During World war 2, Imperial Japan violently expanded it's territory taking over many countries in the asia-pacific regions. And within those countries, unprecedented cases of acts against humanity were taking place as soldiers murdered, raped and stole at will. One famously documented crime was the one against women as many as many as 200,000 women were forced into sexual slavery in rape facilities all throughout asia.

What typically happened was upon capturing a city, many women were whisked off in truck loads and apart from that even after establishing laws and a local government, the Imperials would systematically go around; neighborhood to neighborhood forcibly removing daughters and young mothers from their homes to be sent to 'comfort' stations all throughout Japanese occupied territories. A movie released lately to show a typical scenario of all this happening is 'SPIRITS HOMECOMING' directed by Jo Jung Rae, to show respects to the Korean comfort women (whom of 40 are still alive today all aged well over 80).

Important notice: All of this historical backing is incredibly intense and I see it as quite a sensitive topic for many. Hence I want to emphasize the importance that I am not basing this on those events but merely being influenced by them. I don't wish to impeach any racist or sexist topics in my project and simply want to show character progression in an un-stereotypical environment.

Core elements:
           -Inspired off the hugely popular game, 'THE LAST OF US' My character is meant to be a survivor in a torn down, post-apocalyptic environment.
           -Horror elements; Currently unsure as to whether I would like it to be just psychological or if i want to actually include horror with a psychical anomaly.
           -Character development. I need to show her when she has everything and when she has nothing to draw in the audience's sympathy.

What I picture as the end product: 

-I just imagine her to be in an environment where she can interact with several environment objects (such as crafting an item) accompanied with a line of dialogue.

- She needs to be able to preform actions such as jumping, idle and attack animations.

- when she enters an important space, I want her to fight an enemy. (can be a mutated human or Japanese soldier)

- When she enters a certain area, I want a cut-scene to kick in showing her initially being taken from her home.

Example of key artist is Rodrigo A. Branco who has done something similar to what I would like to achieve.


Image result for Last of us ingame Related image

(Last of Us art works)




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